UnderVega 1er Aniversario - 9th place
Grinkrak's Looncourt
Destruction
Card sets (10)
Fearsome Fortress Rivals Deck
After the Place Feature Tokens step, a player using this plot card places one available feature token within 1 hex of no one's territory, but not in a starting hex, a blocked hex, a lethal hex or a cover hex. When they do so, they can choose which side is face up.
If more than one player is using this plot card, those players roll off, and the winner places a token first, followed by the player to their left, and so on.
You can only include cards from one universal Rivals deck.
Play formats
Cards: 6 | 18 non-Rivals card/s
Valid:
Relic Open
Not valid:
Championship Nemesis Rivals
Objectives (12)
Total glory - 21
6 |
5 |
1
3 | 0
Gambits (10)
10 | 0
Upgrades (10)
10 | 0
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
E5 | Great Gains | Score this in an end phase if you scored five or more glory points in this round. | 2 | - | - | NewestDuplicate | 23/44 (52.27%) | |||||
E15 | Pure Carnage | Score this in the third end phase if seven or more fighters are out of action. Restricted |
3 | - | - | NewestDuplicate | 7/44 (15.91%) | |||||
E17 | Supremacy | Score this in an end phase if your warband holds three or more objectives. | 3 | - | - | NewestDuplicate | 3/44 (6.82%) | |||||
E23 | Confusion | Choose two fighters that are adjacent to each other. Place each fighter in the hex that was occupied by the other fighter when you chose them. | - | - | - | NewestDuplicate | 3/44 (6.82%) | |||||
E31 | Inspired Attack | +1 Dice and +1 Damage to the first Range 1 Attack action made by an Inspired friendly fighter in the next activation. | - | - | - | NewestDuplicate | 6/44 (13.64%) | |||||
E35 | Mighty Swing | The first Range 1 Attack action made by a friendly fighter in the next activation has Scything. | - | - | ? | NewestDuplicate | 11/44 (25%) | |||||
E43 | Champion's Fortitude | You can re-roll one dice in this fighter's defence rolls. | - | - | ? | NewestDuplicate | 14/44 (31.82%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 37/44 (84.09%) | |||||
H184 | Heave Ho | This fighter's Range 1 and Range 2 Attack actions have Knockback 1. Reaction: During this fighter's Attack action, after the drive back step, if the target was driven back 2 or more hexes, deal 1 damage to the target. |
- | - | - | - | 4/44 (9.09%) | |||||
H191 | Contest of Equals | Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes). | 1 | - | ? | - | 19/44 (43.18%) | |||||
H267 | Whetted Blades | Pick one: You can re-roll one attack dice in the attack roll for the first Range 1 or Range 2 Attack action in the next activation step Or: That Attack action has Cleave. In either case, if an assassin makes that Attack action, that Attack action also has Grievous. |
- | - | - | - | 3/44 (6.82%) | |||||
H299 | Shadow Keeper | (Errata update) Illusion, Denizen Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. This fighter is on Guard. Reaction: After an enemy fighter's failed Attack action, if this fighter was the target, was adjacent and there was one or more Critical success in the defence roll, deal 1 damage to the attacker. |
- | - | - | - | 3/44 (6.82%) | |||||
NM186 | Instinctive Shield | When this fighter is given this upgrade, place one shield counter on this card, plus one shield counter if this fighter is a wizard. Reaction: After this fighter is dealt damage, before checking if this fighter is taken out of action, remove the shield counters from this card. If you do Heal (X) this fighter, where X is the number of shield counters you removed. Restricted |
- | - | - | - | 2/44 (4.55%) | |||||
NM224 | Shifting Walls | Dual: Score this in an end phase if: No edge hexes are occupied And: Each surviving fighter is adjacent to no blocked hexes. |
2 | - | - | - | 14/44 (31.82%) | |||||
NM239 | Drifting Tides | (Errata update) Domain You cannot play this in the final power step of the action phase. At the end of the action phase, pick one: Give a fighter one upgrade from your hand. Do not spend any glory points when you play that card. Or, pick one objective token, then move that objective token into an adjacent hex. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | - | - | 8/44 (18.18%) | |||||
NM245 | King of the Deeps | +1 Dice to the first Attack action made by a friendly fighter in the next activation step. +2 Dice instead if one or more of that fighter's Attack actions' Damage characteristics are greater than the target's Wounds characteristic. | - | - | - | - | 8/44 (18.18%) | |||||
NM271 | Cursed Boarding Axe | Attack action 1 Fury 4 2 |
- | - | - | - | 6/44 (13.64%) | |||||
NM284 | Detailed Map Fragment | Map Action: Gain 1 spent glory point. Pick one opponent. That opponent can play one upgrade without spending any glory points. Then break this card. Reaction: After an activation step, if this fighter has four Map upgrades and is holding an objective, gain 2 glory points. Then break each Map upgrade this fighter has. |
- | - | - | - | 4/44 (9.09%) | |||||
GL6 | Mob 'Em! | Surge, Quest: You can give this to a friendly fighter that has no tokens or Quests in the power step in place of playing a card (do not draw a replacement). If this fighter is taken out of action, add this card to your hand (even if you have three or more objective cards). Score this immediately after a supported friendly fighter's successful Attack action if this fighter made that Attack action or supported that fighter. |
1 | - | - | - | 2/44 (4.55%) | |||||
GL10 | Run 'Em Down! | Surge, Quest: You can give this to a friendly fighter that has no tokens or Quests in the power step in place of playing a card (do not draw a replacement). If this fighter is taken out of action, add this card to your hand (even if you have three or more objective cards). Score this immediately after this fighter's successful Attack action made as part of a Charge action. |
1 | - | - | - | ||||||
GL13 | Bold Pile On | Choose up to two friendly fighters. Push each chosen fighter up to 2 hexes so that they are adjacent to the same enemy fighter. | - | - | - | - | 3/44 (6.82%) | |||||
GL20 | Sound the Charge | Push each friendly fighter in your territory up to 1 hex towards the nearest enemy fighter. | - | Snorbo da Spore | - | - | 2/44 (4.55%) | |||||
GL21 | Stab, Stab and Stab Again | Reaction: Use this after a friendly fighter's activation in which they made one or more failed Attack actions. That fighter makes one Attack action. | - | - | - | - | 2/44 (4.55%) | |||||
GL25 | Extra Pointy Boots | +1 Damage to this fighter's Range 1 Attack actions. | - | - | - | - | 3/44 (6.82%) | |||||
GL26 | Fortifying Fungus | When this fighter is dealt damage, reduce that damage by 1, to a minimum of 1. | - | - | - | - | 3/44 (6.82%) | |||||
FF1 | Bold Sortie | Surge: Score this immediately after an activation step in which a friendly fighter's Charge action began on a feature token in your territory. | 1 | - | - | - | 7/44 (15.91%) | |||||
FF3 | Earthworks | Surge: Score this immediately after: A friendly fighter is given a Guard token If: That fighter is on a feature token within 1 hex of no one's territory. |
1 | - | - | - | 5/44 (11.36%) | |||||
FF10 | Stockpile | Score this in an end phase if your warband holds objectives whose numbers add up to 6 or more (e.g. objectives 2 and 4). | 2 | - | - | - | 6/44 (13.64%) | |||||
FF11 | To the Walls! | Surge, Dual: Score this immediately after an activation step if: Your warband holds more objectives than any other warband And: Each objective token within 1 hex of no one's territory is in a hex occupied by a friendly fighter. |
1 | - | - | - | 6/44 (13.64%) | |||||
FF21 | Take Your Positions! | Choose up to two friendly fighters in your territory, other than your leader. Push each chosen fighter 1 hex towards the nearest feature token. | - | Leader | - | - | 5/44 (11.36%) | |||||
FF25 | Hardy Scout | You cannot give this to a Large fighter. +1 Move \ +1 Wounds while this fighter is not in your territory. |
- | - | - | - | 3/44 (6.82%) | |||||
SS2 | Claim the Prize | Dual: Score this in an end phase if: Your warband holds each objective in one or more territories (including no one's territory) And: Your warband holds two or more objectives in one or more of those territories. |
3 | - | - | - | 2/44 (4.55%) |